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 Foundations of User Experience (UX) DesignIdentify common job responsibilities of entry-level UX designers and other teams you might work with.   Understand foundational concepts in UX design, such as user-centered design, the design process, accessibility, and equity-focused design.   Explain why design sprints are an important and useful part of a UX designer’s work.
Foundations of User Experience (UX) DesignIdentify common job responsibilities of entry-level UX designers and other teams you might work with. Understand foundational concepts in UX design, such as user-centered design, the design process, accessibility, and equity-focused design. Explain why design sprints are an important and useful part of a UX designer’s work.
  Start the UX Design Process: Empathize, Define, and Ideate - Empathize with users to understand their needs and pain points.    - Create empathy maps, personas, user stories, and user journey maps to understand user needs.    - Develop problem statements to define user needs.     - Generate ideas for possible solutions to user problems.     - Conduct competitive audits.
Start the UX Design Process: Empathize, Define, and Ideate - Empathize with users to understand their needs and pain points. - Create empathy maps, personas, user stories, and user journey maps to understand user needs. - Develop problem statements to define user needs. - Generate ideas for possible solutions to user problems. - Conduct competitive audits.
Build Wireframes and Low-Fidelity Prototypes  - Develop a goal statement.     - Create two types of storyboards: big picture and close-up.     - Understand the difference between low-fidelity and high-fidelity design.     - Apply the basics of drawing.     - Apply the principles of information architecture to organize a mobile app.     - Create paper wireframes for a mobile app design.     - Develop digital wireframes in the design tool Figma.     - Build a paper prototype to add interactivity to designs.     - Design a low-fidelity prototype in Figma.     - Recognize implicit bias and deceptive patterns in design.
Build Wireframes and Low-Fidelity Prototypes - Develop a goal statement. - Create two types of storyboards: big picture and close-up. - Understand the difference between low-fidelity and high-fidelity design. - Apply the basics of drawing. - Apply the principles of information architecture to organize a mobile app. - Create paper wireframes for a mobile app design. - Develop digital wireframes in the design tool Figma. - Build a paper prototype to add interactivity to designs. - Design a low-fidelity prototype in Figma. - Recognize implicit bias and deceptive patterns in design.
Conduct UX Research and Test Early Concepts Plan and conduct moderated and unmoderated usability studies.   Synthesize observations from usability studies and come up with insights.  Share research methodology and insights using persuasive presentation skills.  Modify low-fidelity designs based on research insights.
Conduct UX Research and Test Early Concepts Plan and conduct moderated and unmoderated usability studies. Synthesize observations from usability studies and come up with insights. Share research methodology and insights using persuasive presentation skills. Modify low-fidelity designs based on research insights.
Create High-Fidelity Designs and Prototypes in Figma  - Build mockups and high-fidelity prototypes in Figma.    - Define and apply common visual design elements and principles.    - Demonstrate how design systems can be used to organize, standardize, and enhance designs.    - Understand the role of design critique sessions and feedback while iterating on designs.     - Learn how to hand off finished design projects to engineering teams.
Create High-Fidelity Designs and Prototypes in Figma - Build mockups and high-fidelity prototypes in Figma. - Define and apply common visual design elements and principles. - Demonstrate how design systems can be used to organize, standardize, and enhance designs. - Understand the role of design critique sessions and feedback while iterating on designs. - Learn how to hand off finished design projects to engineering teams.

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